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The bow is one of the weapons in Brawlhalla. This unique weapon is a high-range, high-precision weapon that emphasizes strings and precise positioning.

The following Legends use the Bow:

Weapon Attacks

For Legend Signatures, see the individual Legend pages above

Grounded Attacks

Light ground attacks

Input Description Damage Stun Frame Advantage Force Animation Frame Data (min) Notes
Stun (total) Stun (after hit) Variable Fixed Startup Frames Active Frames Recovery Frames
Neutral A quick, single arrow fired at a 45 degree angle up into the air. 16 24 20 6 45 35 8 4 22 Comes out very fast.
← / → A lunging swipe with the bow. Carries the Legend forward a short distance, but has a short range. Hitting is followed up with a single sideways shot from the bow. 16 45 17 13 0 69 or 52 13 5 16
A darting forward leap, with a downwards shot from the bow into the ground ahead mid-leap. Carries the Legend forward a moderate distance and lifts targets up into the air. 12 18 13 3 4 50 15 5 17 The arrow has a small splash range during the hit. Outranges many other light attacks.

Air Attacks

Light air attacks

Input Description Damage Stun Frame Advantage Force Animation Frame Data (min) Notes
Stun (total) Stun (after hit) Variable Fixed Startup Frames Active Frames Recovery Frames
Neutral

or

A quick turning kick at extreme short range. Hitting puts the target directly above the Legend and is followed up immediately with an upwards shot with the bow, carrying the target further upwards. 18 48 21 8 0, 0 or 34 75, 70 or 84 9 5 19
← / → A single sideways clubbing swipe with the bow in front. Short range. 15 21 16 -1 32 80 10 5 21
A single arrow fired at a 45 degree angle downwards and in front. Carries a lot of force. The Legend hangs very briefly in the air during the shot. 18 22 18 8 38 45 12 5 19 The arrow creates a small splash if it hits the ground.

Heavy air attacks

Input Description Damage Stun Frame Advantage Force Animation Frame Data (min) Notes
Stun (total) Stun (after hit) Variable Fixed Startup Frames Active Frames Recovery Frames
Neutral

or

or

← / →

A lunging jump at a 45 degree angle with a scooping swipe with the bow that carries the Legend a short distance up and forward. Targets caught are strung into the bow and shot away, arrow-like, at a similar 45-degree angle. 18 50 42 2 0 or 48 1 or 69 11 8 15
A steady downwards descending stomp with the rear foot. Hits only at close range. Targets hit are struck with an immediate triple-arrow shot that carries airborne targets straight down and can smack them into the ground below, if any. Carries a lot of force. 21 37 13 -2 1 or 43 1 or 76 14 19 (can be held until hit or land) 17

Combos

All combos are subject to change as the game gets tweaked from patch to patch.
Name Inputs What it's useful for Damage Stun Other notes Example video(s)
DLight, NLight ~27
DLight, Jump, NAir ~29
DLight, Jump, SAir
DLight, Jump, DAir ~29
DLight, Jump, Recovery
DLight, Jump, Ground Pound ~20
NLight, Jump, NAir ~43

Strategies

For Legend-specific strategies, go to the Legend's individual page above
  • A particular weapon not for the faint of heart - the bow demands high levels of precision and spatial awareness, as well as intimate familiarity with its combo possibilities. Its strike range is often very long, but very narrow - knowing exactly if and when a light attack will hit, or even better, when it *won't* hit, is the difference between success and failure with this weapon. Once you're able to reliably hit however, the bow has powerful potential - able to outrange and interrupt almost all weapons. The bow's generally weak damage demands aggressive followups once a hit is scored, however - something it accommodates well with its numerous combo possibilities. Moreso than perhaps any other weapon, a Legend's bow signatures make a significant difference in how the Legend plays, and what strategies are open to them during combat.
  • One of the more intuitive and reliable combos consists of a ground-down-light, followed by a ground neutral light, followed by a jump that puts you on top of (overlapping) the stunned opponent, allowing for a neutral aerial light.
  • DAir is probably the weapon's most reliably powerful single attack - it's downwards diagonal hitbox along with the "splash" if the shot impacts the ground makes it a more forgiving move to land, while also packing a higher than average force and damage. At this point however it probably need not be said that the bow is not a weapon where any one attack can be heavily relied upon to bring you to victory. Think of yourself as Legolas - it takes continual calm, skill and focus for him to be the flashy badass he is in the movies. So must be the same for you, with a bow in hand.

Skins

Mallhalla

Azure The North Wind Darkheart Longbow Destiny's Way
[1] [2] [3] [4]
Perfectly balanced, humming with energy, deathly accurate. 90% chance of gusting winds and shards of ice. Strung with whispers, secrets, and lies. The wielder of this bow forges their own fate.
Each costs 60  Mammoth coins

Special Skins

Cupid's Bow Skyforged Bow Asgardian Elite Bow Goldforged Bow
[5] [6] [7] [8]
Shoot through the heart! Inspired by the wings of Valkyrie, it chooses only the most legendary of heroes. - Raining blazing bolts from the sky of champions.
Costs 60

Mammoth coins (During Valhallentine's)

Costs 5000 Glory Available only from
the Collector's Pack
Costs 7500 Glory

(You need to have the Skyforged Spear)

Trivia

Changelog

See Also

                                             
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