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Weapons are an important element of Brawlhalla. Each weapon has a different moveset and each character has access to two weapon types. Weapons work similarly for every Legend that uses them, but each Legend has a set of 3 Signature Moves, or "Sigs" as they are frequently called, for each weapon, a set of distinct heavy attacks that are exclusive to a Legend. No two Legends have the same usable weapon combination.

List of Weapons[ | ]

(In order of release date)

Grapple Hammer - A bulky brute-force weapon with a few grappling properties.

Sword - A short-ranged melee with an arsenal of rapid, small attacks with decent knockback.

Blasters - A dual-wielded gun-like weapon with long-range attacks that can be strung together.

Rocket Lance - A rather invasive weapon with a lot of power. Very useful in aerial situations.

Spear - A quick weapon with a relatively far range that can easily knock opponents around.

Katars - A fast, close-range, dual knife-like weapon, with attacks that have little knockback but can be easily strung together.

Axe - A big, relatively slow, heavy-hitting weapon with large knockback.

Bow - A ranged weapon with a projectile that shoots out surprisingly fast.

Gauntlets - A fast, close-range, low damage weapon with light attacks that easily connect with other attacks that physically move your opponent.

Scythe - A weapon that features “Active Input” on a number of its attacks, most possessing grappling effects, for unpredictable combos.

Cannon - A heavy-hitting weapon with surprisingly nimble blows and a wide range of attack.

Orb - An unconventional magic-based weapon that's easy to control with quick attacks.

Greatsword - A large, two-handed sword with a unique moveset that allows for powerful light attacks and many string possibilities.

Battle Boots - A set of two heavy boots with intricate kick combos and active input attacks.

Weapon mechanics[ | ]

Picking up[ | ]

Weapon pickups are flaming swords of light that will appear at semi-random intervals at specific areas within the map while brawling. When interacted with by a Legend, these turn into weapons, which can be used in combat.

The first weapon pickup's spawn is dependent on the gamemode; in 1v1 modes, the first pickup will spawn in the center of the map, and in 2v2 modes, a pickup will spawn on each side. Otherwise, weapon pickups will spawn randomly inside certain areas scattered across the map. Weapon pickups alternate, so that your pickups are always a different weapon from the last one picked up. Like Gadgets, an untouched pickup will remain on stage for some time before disappearing, and will flash for 2.5 seconds right before it is about to do so. Weapon pickups disappear within 30 seconds, while most Gadgets within 15.

When using the Sidekick Summoner, your sidekick will bring a weapon pickup to your location.

Attacking[ | ]

Each weapon comes with a moveset of three Ground Light Attacks, three Aerial Light Attacks, three Ground Heavy Attacks and two Aerial Heavy Attacks. The Ground Heavy Attacks also serve as each Legend's Signature Moves, which are unique to each Legend - giving each Legend six moves that cannot be done by any other Legend. For each weapon's moveset, see the individual Weapon entries above.

Throwing[ | ]

Weapons themselves can be thrown during combat using the Throw action, similar to Gadgets. Different thrown weapons have differently sized hitboxes, and can be charged to make the weapon throw faster, deal more knockback and more damage. All weapons have the same speed when thrown, excluding Hammer and Spear who have 0.85 and 1.1 times the normal speed, respectively.

  • Thrown weapons will bounce slightly against surfaces. The throw will stop doing damage after bouncing on the floor and losing enough velocity, something that usually takes up to two bounces. This also applies to Gadget throws.
  • When a weapon is thrown and lands on the stage (for most weapons, indicated by it no longer spinning), it will start to disappear. For 11 frames, the thrown weapon can be picked up again by the legend who threw it. 10 frames after that, it will disappear completely. This does not apply to Gadget throws.
  • Thrown weapons cannot be picked up or caught by another Legend, even if the Legend uses the same weapons or is the same Legend as the one throwing the weapon.
  • Weapon throws will pass through enemies if the thrower is stunned from an attack and the weapon was thrown less than 25 frames earlier. This is referred to as a "throw clash". This also applies to Gadget throws.

Losing your weapon[ | ]

Any Legend holding a weapon has a chance of losing it when they have taken enough damage during a fight, and if they are struck by a powerful enough attack. A combined threshold of total damage taken (while holding the current weapon) and an incoming attack's force (which increases as a Legend's health builds to red) determines the limit at which a Legend will be disarmed. Picking up another weapon or gadget resets the "total damage taken" part of the threshold.

For more specific details, see Disarming.

Weapon chart[ | ]

Grapple Hammer Icon
SkinIcon Bodvar Classic SkinIcon Cassidy Classic SkinIcon Scarlet Classic SkinIcon Gnash Classic SkinIcon Sentinel Classic SkinIcon Teros Classic SkinIcon Yumiko Classic SkinIcon Kor Classic

SkinIcon Thor Classic SkinIcon Magyar Classic
Sword Icon SkinIcon Bodvar Classic
SkinIcon Thatch Classic SkinIcon SirRoland Classic SkinIcon Hattori Classic SkinIcon Asuri Classic SkinIcon Jhala Classic SkinIcon Koji Classic SkinIcon Val Classic SkinIcon Jiro Classic SkinIcon Sidra Classic SkinIcon Ezio Classic SkinIcon Jaeyun Classic
Blasters Icon SkinIcon Cassidy Classic SkinIcon Thatch Classic
SkinIcon LordVraxx Classic SkinIcon Ada Classic SkinIcon Lucien Classic SkinIcon Barraza Classic SkinIcon Diana Classic SkinIcon Cross Classic SkinIcon Nix Classic SkinIcon Isaiah Classic SkinIcon Reno Classic

Rocket Lance Icon SkinIcon Scarlet Classic SkinIcon SirRoland Classic SkinIcon LordVraxx Classic
SkinIcon Orion Classic
SkinIcon Ulgrim Classic SkinIcon Vector Classic
SkinIcon Artemis Classic

SkinIcon Thea Classic
Spear Icon SkinIcon Gnash Classic SkinIcon Hattori Classic SkinIcon Ada Classic SkinIcon Orion Classic
SkinIcon QueenNai Classic SkinIcon Brynn Classic SkinIcon Kaya Classic SkinIcon WuShang Classic SkinIcon Mirage Classic SkinIcon Seven Classic SkinIcon Dusk Classic SkinIcon Arcadia Classic
Katars Icon SkinIcon Sentinel Classic SkinIcon Asuri Classic SkinIcon Lucien Classic
SkinIcon QueenNai Classic
SkinIcon Ragnir Classic SkinIcon Ember Classic SkinIcon Caspian Classic SkinIcon Loki Classic SkinIcon LinFei Classic
SkinIcon Mako Classic
Axe Icon SkinIcon Teros Classic SkinIcon Jhala Classic SkinIcon Barraza Classic SkinIcon Ulgrim Classic SkinIcon Brynn Classic SkinIcon Ragnir Classic
SkinIcon Azoth Classic SkinIcon Rayman Classic SkinIcon Volkov Classic SkinIcon Xull Classic


Bow Icon SkinIcon Yumiko Classic SkinIcon Koji Classic SkinIcon Diana Classic SkinIcon Vector Classic SkinIcon Kaya Classic SkinIcon Ember Classic SkinIcon Azoth Classic
SkinIcon Zariel Classic SkinIcon Munin Classic



Gauntlets Icon SkinIcon Kor Classic SkinIcon Val Classic SkinIcon Cross Classic
SkinIcon WuShang Classic SkinIcon Caspian Classic SkinIcon Rayman Classic SkinIcon Zariel Classic
SkinIcon Mordex Classic SkinIcon Onyx Classic SkinIcon Petra Classic
SkinIcon Tezca Classic
Scythe Icon
SkinIcon Jiro Classic SkinIcon Nix Classic SkinIcon Artemis Classic SkinIcon Mirage Classic SkinIcon Loki Classic
SkinIcon Volkov Classic SkinIcon Munin Classic SkinIcon Mordex Classic

SkinIcon Fait Classic

Cannon Icon
SkinIcon Sidra Classic SkinIcon Isaiah Classic
SkinIcon Seven Classic SkinIcon LinFei Classic SkinIcon Xull Classic
SkinIcon Onyx Classic




Orb Icon SkinIcon Thor Classic SkinIcon Ezio Classic SkinIcon Reno Classic
SkinIcon Dusk Classic


SkinIcon Petra Classic SkinIcon Fait Classic


SkinIcon RedRaptor Classic
Greatsword Icon SkinIcon Magyar Classic SkinIcon Jaeyun Classic

SkinIcon Arcadia Classic SkinIcon Mako Classic







Battle Boots Icon


SkinIcon Thea Classic



SkinIcon Tezca Classic

SkinIcon RedRaptor Classic


Grapple Hammer Icon Sword Icon Blasters Icon Rocket Lance Icon Spear Icon Katars Icon Axe Icon Bow Icon Gauntlets Icon Scythe Icon Cannon Icon Orb Icon Greatsword Icon Battle Boots Icon

Weapon Skins[ | ]

Main article: Weapon Skins


A weapon's appearance can be customized through Weapon Skins. These can be obtained in several ways, such as when purchasing a Legend Skin from the Store. Weapon Skins can be selected per Legend in the pre-game lobby.

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