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Stats are attributes tied to each Legend to define how they perform in-game.

There are four types of stats: strength, dexterity, defense, and speed. Each of these are measured on a scale from 0 (weak) to 10 (strong).

By default, each Legend has a unique composition of these four stats, with all stats adding up to a total of 22 points. These can be modified with Stances, which will improve a stat by 1 point and impair a different stat by 1 point. All Legends' default stats range from 3-9 points, with Stances allowing for stats to range from 2-10 points.


Affects how much damage and force is dealt by the Legend. Higher Strength means opponents fly farther and take more damage for the same attack compared to Legends with lower strength. Signatures moves have unique damage and force values and are naturally unaffected by Strength.

Legends With High Strength[]

Legends With Low Strength[]


Dexterity affects the length of recovery time after an attack. Recovery time is the amount of time after an attack where a player can not move or attack. Each attack's recovery time has a variable amount which can be decreased or increased depending on the Legend's Dexterity. This means that Legends with higher Dexterity will be able to move or attack faster after a previous attack than Legends with lower Dexterity.

Legends With High Dexterity[]

Legends With Low Dexterity[]


Defense affects how much damage a Legend takes from all attacks, as well as how far the Legend flies when struck. High Defense means less damage, and less fly distance compared to those with low defense.

Legends With High Defense[]

Legends With Low Defense[]


Speed affects how quickly the Legend is able to move around the battlefield when running and jumping. Movement during attacks and dodges is also affected. Does not affect attack speed, nor dodge duration.

Legends With High Speed[]

Legends With Low Speed[]