Brawlhalla Wiki
Advertisement

Bödvar jest jednym z bohaterów dostępnych w Brawlhalla.

Signatures: Bödvar
Sword Neutral An unusual Neutral Sig, acting as an anti-air but able to pick up grounded opponents. Because it is slow, it should be used carefully and sparingly. It can be used to catch opponents dodging forwards, but the Down Sig is often better for this. One notable use is if the Sig is Gravity Cancelled while near to and facing the edge of the stage. This covers a good section of the wall to hit opponents clinging to it.
Bodvar Sword
Sword Side Fairly long-ranged and hitting in a simple straight line, this is a standard Side Sig. Its decent range means it can catch out an opponent expecting a short-ranged sword attack, or quickly punish the opponent's poor dodge. This is also helped by its relatively quick start-up time. It's worth noting this Sig does not hit opponents too close to Bödvar: use the Down Sig for nearby opponents instead.
Sword Down Typically of Down Sigs, this is a stationary and defensive move. It's very good at hitting opponents who dodge towards the player. Also, as the attack sends opponents at a downward angle, it has a strong capacity as an edge-guarding attack when used near or over the edge. Despite appearances, however, the attack doesn't hit behind Bödvar, though it does hit stacked opponents.
Hammer Neutral Bödvar's main anti-air Hammer Sig, this attack is slow but powerful. Its hit boxes are big and long lasting, making it easier to hit an opponent approaching from above. However, due to the move's length, the player is wide open to punishment if the attack misses or gets overused.
Bodvar Hammer
Hammer Side Bödvar's Hammer Side Sig is stationary and short ranged, similar to a standard Down Sig. It is his only Hammer Sig that hits close in front of him, and also hits stacked. It can also hit opponents somewhat above the ground, which is good, but it's by no means an anti-air. This is Bodvar's safe and defensive Hammer Sig.
Hammer Down This Signature has unusually long reach for a Down Signature to be used aggressively. Hitting grounded opponents at such range makes it good for punishing opponents who miss their own Signature or some light attack, or dodge/dash poorly. As the attack flings the opponent in the opposite direction, it's best used when Bödvar is to the side of the stage facing inwards.

Moveset[]

For Light Attacks and Aerial Attacks, see individual weapon pages for the Sword and Hammer

Signature Attacks[]

Sword[]

Input Description Damage Stun Frame Advantage Force Animation Frame Data (min)
Stun (total) Stun (after hit) Variable Fixed Startup Frames Active Frames Recovery Frames
Neutral Dragon's Doom! Bödvar jumps straight upwards into the air, taking hold of anyone in front of him. At the peak of his jump he swings his sword horizontally, hitting anything in front of him, including grabbed targets, before dropping back down. 21.62 to 28.35 26 to 47 21 -5 0 or 60 1 or 50 20 17(4)5 25

or

Bödvar lunges forward, swinging his sword horizontally in a single powerful strike in front. 30 to 36.09 24 15 -9 58 60 22 9 23
Bödvar hops very slightly into the air and brings the sword down and back in an arcing sweep that hits all targets near him, starting from front to back. 26.47 to 32.22 22 13 -16 56 60 18 9 28

Hammer[]

Input Description Damage Stun Frame Advantage Force Animation Frame Data (min)
Stun (total) Stun (after hit) Variable Fixed Startup Frames Active Frames Recovery Frames
Neutral Blood of the Bear! Bödvar brings the hammer upwards in a powerful uppercut, empowered by a large bear spirit behind him, hitting anything in front and diagonally above him. 25.95 to 30.93 19 5 -21 66 65 25 14 25

or

Bödvar pulls his hammer back and brings it down in a tremendous arcing overhead smash, hitting approximately everything in the hammer's smashing arc, but dealing the most to what ends up directly underneath the hammerhead. 30.09 to 36.09 19 13 17 54 65 19 6 29
Bödvar does a reaching, lunging grab with the hammer's hook end that extends far out in front. Grabbed targets are pulled in and hurled with tremendous force in the opposite direction. 25.03 to 29.64 53 or 54 42 -2 0 or 63 1 or 70 26 12 30

Combos[]

All combos are subject to change as the game gets tweaked from patch to patch.
For weapon specific combos, please visit the Sword and Hammer pages. Weapon specific combos can be more useful
Combos highlighted in green are considered Bödvar's most useful or most reliable combos
Weapon Input Opponent Requirements Minimum Dodge Frames Maximum Damage Usage and Notes
Damage Range Reliable Reads
Sword DLight, GC, NSig All damage values • Opponent does nothing
• Opponent Spot Dodges
7
(0 vs Spot Dodge)
33.06 • Best used for punishing a Spot Dodge.
• The closer the opponent is to Bödvar, the better.
Sword DLight, Jump, GC, SSig All damage values • Opponent Spot Dodges 0 with read 39.28 • Best used for punishing a Spot Dodge.
• Your jump should put you roughly the same height as the opponent.
• A trickier, less reliable version of the highlighted NSig combo.
Sword DLight, Jump, GC, DSig All damage values • Opponent Spot Dodges 0 with read 35.75 • Best used for punishing a Spot Dodge.
• Your jump should put you roughly the same height as the opponent.
• Only use instead of the highlighted combo when near the edge, due to the good downward angle.
Hammer DLight, NSig All damage values • Opponent does nothing
• Opponent Spot Dodges
10
(0 vs Spot Dodge)
34.2 • Should only be used to punish a Spot Dodge, as otherwise easy to avoid.
Hammer DLight, SSig All damage values • Opponent does nothing
• Opponent Spot Dodges
• Opponent dodges forwards
4 38.34 • Bödvar's fastest Sig combo out of the DLight
• Other, non-Sig Hammer combos are true, and more useful.
• Can punish a couple of dodges by turning and/or temporarily holding the Sig.
Advertisement