Training

 is one of the Game Modes available in the game Brawlhalla. It is available to be played when Offline and can be used to better a player's skills in a variety of ways, some of which are listed below. In Training Mode, every legend, stance, most colors, and most skins are available to be played. The standard default training mode sets the player and a stationary Bot as a random legend, though this can be changed in the menu. There are two different training modes which can be accessed by pressing the Game Pad on PS4, the "-" button on Switch, the Tab key on PC, and the View button on the Xbox One. The first is called Standard Training and the second is Catch Bombs Training.

Catch Bombs Training sets the Player onto a single platform with little moving space available. Bombs are then tossed at the player from multiple directions. The goal of this training is to catch as many bombs in a row as possible without being hit, falling off, or missing a bomb and letting go off-screen. This mode is useful for training the Player's reaction time in regards to catching thrown items such as bombs, mines, and spike balls in scenarios where simply dodging the thrown item is not possible.

In Standard Training, there are two sections in the menu: Player Settings and Bot Settings. The Player Settings gives the ability to change the legend/weapon, show Damage, Stun, Hitboxes, Hurtboxes, and toggle Item Spawning. Changing legends can be useful in that the Player can train multiple characters without having to leave and rejoin the same map. So for instance if the Player wanted to practice with Bodvar but also wanted to work on Val, the Player could simply change their character by moving to the right or left while the Legend setting is selected. This section also allows the Player to instantly give the legend either of their two weapons or an item using the two options beneath it. The last setting, Item Spawning, is enabled by default and can be enabled to limit the availability of items on the map while training.

Next, there are the visual settings. Toggling the Show Damage setting allows the Player to see exact damage numbers for a single attack or a string of them that occur in a short period of time. This setting is useful in practicing maximizing the damage for particular moves or combos. For example, unarmed neutral light attack does 14.43 damage with three hits on the move while unarmed down light attack into recovery does 25.78 damage. This is shown in yellow text during the attack and blue text after displayed above the legend's head.

The Show Stun setting allows the Player to see the dodge frames, the amount of frames between attacks an opponent has to dodge, available during combos. The usefulness of this setting is in minimizing the time an opponent has to react to your attacks and practicing 'true' combos or combos where there are zero dodge frames available. Dodge frame numbers are displayed in purple text above the legend's head if they are greater than zero.

The Show Hitboxes and Show Hurtboxes settings show the exact position of attacks and exact area where an opponent or the Player can be damaged. Every move has its own unique Hitbox and thus using Show Hitboxes allows you to accurately use an attack in different scenarios, thereby using the move to the best of its ability. Conversely, each legend has the same Hurtbox and enabling Show Hurtboxes allows the Player to practice protecting their own Hurtbox area while finding creative ways to attack an opponents' Hurtbox. Utilizing these settings is useful for learning spacing for both offensive and defensive gameplay. The Bot Settings section includes similar features as Player Settings, but with key differences involving Reaction settings, Reset settings, and the ability to set specific damage. These settings are used to manipulate the Bot in order to simulate actual gameplay scenarios. Utilizing these settings is vital for getting the most out of your training time.

Listing the Reaction settings, there is Dodge Reaction, Jump Reaction, and Attack Reaction each of which changes the way the Bot will respond to being hit by the Player's attack. Changing the Dodge and Jump Reaction settings to specific directions allows the Player to practice attacking a specific way to cover a specific area where an opponent could move into, thus creating an advantage over your opponent. These attacks are also called Follow Ups and are crucial for building damage quickly. Changing the Attack Reaction allows the Player to train against immediate attacks from an opponent which could lead to a disadvantage if the Player is not prepared.

The Reset settings function in a similar way as the Reaction ones, but only reset the damage and/or position of the opponent once a specific amount of time has passed or the opponent touches a part of the stage. Using this mode allows for consistency in practicing landing multiple attacks without having to constatly reposition the opponent every time. Using these settings with the Set Damage setting allows for efficient practice of strings and true combos.