Archive import/Axe

The axe is of the weapons in Brawlhalla. This weapon has a large, heavy playstyle that heavily emphasizes wide, sweeping attacks.

The following Legends use the Axe:

Weapon Attacks

 * For signature attacks for Legends that use axes, see individual Legend pages above

Grounded Attacks
Light ground attacks

Air Attacks
Light air attacks Heavy air attacks

Combos

 * All combos are subject to change as the game gets tweaked from patch to patch.

Damage values are medians calculated from legends with equal attack and defense.

Strategies

 * For Legend-specific strategies, see individual Legend pages above

Axe heavy attacks have the broadest sweep, but can suffer from long cooldown times and easy predictability - use them judiciously, where they'll make the most impact.
 * A stolid and hard hitting weapon, the axe focuses on broad, sweeping and powerful blows. While this works relatively well on the ground, it excels most in the air, where it's broad sweeps can cover the most space and making it very easy to land continual hits on your opponent while you're in the air. Generally speaking, think in broad arcs when attacking with the axe - if your opponent is anywhere within the arc of your move, they're gonna get chopped.
 * Axe light attacks can come out surprisingly quickly and in rapid succession despite it's large size. Use this to keep your opponents off balance, and to keep your assault unrelenting.
 * Of all the weapons, the axe is likely the most forgiving in terms of it's angle of approach due to how sweeping it's attacks can be. Leverage this to press the advantage at any time and especially at unexpected times - the axe user needs less time to set up an attack that will hit, and that's more time that can be spent attacking. Swing confidently to keep the offensive.
 * While lacking few reliable strings or combos, one in particular sticks out which was added by the devs specifically to give the axe some stringing potential: SLight, followed by SAir.

Trivia

 * The axe is the only weapon that does not have a ground pound with a persistent hitbox. Axe's hitbox instead lasts a fixed amount of time.