Unused Content

The following is a list of content that either went unused or was removed from Brawlhalla.

Note this is not a complete list and is being updated over time.

=Legends=

Unused Legends
Brawlhalla has several Legends that are unused, removed, or unplayable. The following Legends match this category; view their pages for more detail.



Old Designs
Many Legends have received visual redesigns, both before their release and after. The following lists off the known design changes Legends have undergone.

''Use the tabs below to switch between different Legends. Note that some of the images may not be 100% accurate due to being recreations.'' Ada = Bödvar = Cassidy = Gnash = Lucien = Orion = Queen Nai = Sir Roland = Scarlet = Sentinel = Thatch = Lord Vraxx = Xull =

In addition to these changes, most Legends have undergone minor changes due to updates to the design of hands.

Some Legends have also undergone slight changes to their proportions, such as Bödvar and Scarlet.

Custom Legends
Before Legends existed, the original plan for Brawlhalla was to allow players to create their own custom characters. Players would be able to change aspects of their character such as their gender, hair style and costume. While this feature never made it into the actual game, assets exist in the game files that show what could have resulted from the system.

Costumes
Costumes are the predecessor to skins, allowing the player to change the style of clothes their character is wearing. Each costume consists of a matching set of four parts: helmet, chest, gloves, and boots. Because of this, the player would theoretically be able to either wear a matching costume, or mix different pieces from different costumes.

The following is a list of all costumes, listed by their internal names. Note that these are approximate recreations, and may be slightly different than their intended design.

Notes:
 * Some costumes were reused for Legends:
 * Valkyrie was reused for Orion.
 * Parts of Hunter were reused for Gnash.
 * Parts of Mech and Space were reused for the unused Legend Gadget.
 * Monk and Samurai were only given the most fitting hair styles; theoretically, it would have been possible to customize their hair.
 * Only Hunter and Ninja do not have a counterpart of the other gender. The male Hunter parts were scrapped for Gnash, but the reason behind there being only one gender for Ninja is unknown.

=Weapons=

Removed 4 Weapons System
In early versions of Brawlhalla, each Legend could pick up and use any weapon. At the time, this included the Sword, Blasters, Rocket Lance, and Grapple Hammer.

Instead of the current weapon pickups that randomly grant one of two weapons, weapons would drop as cardboard versions on the ground. Once picked up by a Legend, the weapon's skin would change to make the Legend's appearance.

Dropped weapons would not fade away instantly, meaning if one player dropped a weapon another player could pick up and use that exact weapon.

This system was removed in Alpha v0.4.0 alongside the release of the Spear, in favor of the current 2 weapons per Legend system.

Altered Weapon Combos
Following the introduction of the 2 weapons per Legend system in Alpha v0.4.0, some Legends were given weapon combos that were later replaced. These include: These legends had their weapon combos changed to their modern versions in Beta v1.0.
 * Orion: Blasters and Sword
 * Queen Nai: Spear and Blasters
 * Thatch: Sword and Rocket Lance

Additionally, there exist unused weapon skins that suggest Lucien was planned to have a Blasters and Sword weapon combo. This was never implemented into the actual game.

Original Weapon Skins (4 Weapons System)
Since every Legend could pick up each weapon before Alpha v0.4.0, every Legend had unique weapon skins for those weapons. As a result of that system being removed, several weapon skins for Bödvar, Cassidy, Orion, Lord Vraxx, and Gnash were removed.

Alongside these Legends, Scarlet, Hattori, Thatch, Lucien, and Sir Roland were all in development while this system was in place. As such, these Legends also had extra weapon skins designed, but those that were used were introduced after the removal of the 4 weapons system.

''Use the tabs below to view the removed and unused weapon skins for each Legend. Weapons with a green background have been reused in some way.''

Bödvar = Cassidy = Orion = Lord Vraxx = Gnash = Queen Nai = Hattori = Thatch = Scarlet = Sir Roland = Lucien = Notes:
 * Some weapons have names if they are reused as base weapons, weapon skins, or are present in the Image Render Tool.
 * Hattori's Blasters and Lance, Thatch's Hammer, and Sir Rolands Blasters and Hammer were all reused as weapon skins.
 * Scarlet has 2 Hammer skins, it is unknown which would have been used for her base skin.
 * Both Hammers were repurposed for her Steam Tank and Steam Sentry skins, respectively.
 * Lord Vraxx's Blasters and Lance were redesigned in Alpha v0.5.1.

Unused Weapon Combos
Due to Orion, Queen Nai, and Lucien temporarily having different weapon combos and skins still being in development, weapon skins were created for their old weapon combos. Most of these weapons go unused.

Orion = Queen Nai = Lucien = Notes:
 * Atomic Orion's Blasters were repurposed into Lord Vraxx's default Blasters.
 * Dark Age Orion's Blasters are a slightly darker Cannonades.
 * Snake Charmer Nai's Blasters were repurposed into the Mother of Pearl Blasters.
 * Tomb Tamer Nai's Blasters were recolored and used as Bullet Hail of the King (Vraxx the King's Blasters)
 * Both Spec-Ops Lucien and Dark of Night Lucien's Swords were reused as weapon skins.

Default Weapon Skins
Default weapon skins exist for each Weapon. These can be viewed or used in-game through several different glitches: In Training Mode, the Sword, Blasters, Hammer, and Lance will all take on the appearance of the original cardboard weapon pickups instead of the default weapon skin.
 * Method 1: On the Legend select screen, if the player presses two direction buttons at the same time (ie left + right, up + down), the selected Legend's pose will take on the adjacent Legend's pose. If that Legend is holding a Weapon, the Weapon will appear as its default weapon skin.
 * Method 2: In Training Mode, attack the bot with a Signature attack. Then, go into the training settings (tab menu) and switch the Legend to be one that can't use the Weapon you were just holding. After this, hold the reverse frame step button (F5) until the Legend is holding the previous Weapon. Here, it will take the appearance of the default weapon skin.

Other Unused Weapon Skins
The following weapon skins remain unused for other or unknown reasons.

Weapon Stances
In early versions of the game, there exist unused poses where the player is holding the Sword or the Spear in different ways. These have different names given to them, based on how many hands are used and if the weapon is held forward or rear-side. The only ones ever used in-game are "Sword 1 Handed Rear" and "Spear Rear".

It may be possible these weapon stances were made for individual Legends, as some of them resemble the stances newer Legends take on the Legend select screen. However, these poses were created when each Legend could use every weapon. Therefore, it is possible that these stances would have been used as new weapons, or there would be some way for the player to chose how their Legends hold their weapons.

Unused Weapons
There exist multiple unused weapons, each with varying degrees of development put into them.

=Signature Attacks=

Default Signatures
Before Alpha v0.1.0, unique signature attacks did not exist for each Legend. Instead, each weapon would have the same heavy attacks, regardless of what Legend had the weapon equipped. Weapons that were affected by this include the Sword, Blasters, Rocket Lance, and Grapple Hammer.

Additionally, default side-signatures and down-signatures were used briefly when each Legend only had 1 signature per weapon. As such, both the Spear and Katars had default side-signatures and down-signatures.

There are also default signatures found for the Bow, but were never used in-game.

Default signatures were fully removed from normal play by Beta v1.12.0. Some can still be accessed in Training mode through glitches.

Sword = Blasters = Lance = Hammer = Spear = Katars = Bow = Note: These were never used in-game.

Introduction of Signatures
With the introduction of signature attacks in Alpha v0.1.0, there were two main differences compared to today: Combine this with the fact that all Legends could use each weapon, and every Legend had a total of four signatures.
 * Each Legend only had 1 unique signature per weapon, performed by doing a neutral heavy attack. Side heavy and down heavy remained as the default heavy attacks seen above.
 * Each unique signature had a name and icon; these could be viewed on the Legend info screen.

Bödvar = Cassidy = Orion = Lord Vraxx = Gnash = Queen Nai =

In addition to these Legends, Hattori, Lucien, Sir Roland, and Scarlet were all in development when Signatures were added. As such, these Legends had some signatures found in the game files, but were never actually used in-game (as they were added once Legends only had two weapons each).

Hattori = Lucien = Sir Roland = Scarlet =

Introduction of Weapon Combos
In Alpha v0.4.0, the ability to use any weapon as any Legend was removed, and each Legend was assigned two weapons. Because of this, each Legend up until Teros only had 2 unique Signatures (one per weapon), with the other heavy attacks being default Signatures.

These signatures all had names, many taken directly from when each Legend could use each weapon. These names could not be seen in-game after Beta v1.0, but would sometimes be referenced in patch notes until around Beta v1.7.0.

The following table lists all of the unique Signatures for each Legend. Since many are still used today, animations will only be shown for the ones that were removed. Bödvar= Cassidy= Orion= Lord Vraxx= Gnash= Queen Nai= Hattori= Thatch= Scarlet= Ada= Sentinel= Sir Roland= Lucien=

With Beta v1.7.0, the current system of 3 unique Signatures per Weapon was introduced. Over the course of several updates, previous Legends received their new Signatures in the following order:
 * Beta v1.7.0 (Mar 19, 2015): Lord Vraxx, Ada, Cassidy and Scarlet
 * Beta v1.8.0 (Apr 10, 2015): Queen Nai
 * Beta v1.8.7 (Apr 23, 2015): Gnash
 * Beta v1.9.0 (May 7, 2015): Sentinel
 * Beta v1.10.1 (May 22, 2015): Hattori and Sir Roland
 * Beta v1.11.0 (May 29, 2015): Bödvar and Orion
 * Beta v1.12.0 (June 17, 2015): Thatch and Lucien

By Beta v1.12.0, all Legends had 6 unique Signatures, in turn removing their older Signatures and default Signatures.

Air Signatures
In the game files, there existed unique and unused Signature animations for Queen Nai and Hattori that would have been used in the air. Only four total animations exist. It is unknown whether these would have been Legend-specific recovery attacks, or if they would have been side-air heavy attacks.

Other Signatures
The following signatures have different or unknown reasons for going unused.

=Other Cosmetics=

This section is for cosmetics other than Skins and Weapon Skins.

UI Themes
Both unused and redesigned UI Themes exist in the game files.

Redesigned UI Themes
In addition to having a visual change, the Collector's Insignia has previously been named "Might of Asgard".

=Maps=

Dev Maps
Dev maps are maps that are only available to developers of the game. Maps may be dev maps for any of the following reasons:
 * The map is planned to be released, but is not yet publicly available
 * The map was previously a publicly available test map, but was removed from public access
 * The map is used specifically for internal testing
 * The map is a joke map, not meant for release

Due to these maps being developer-only, it is unknown what most of these maps look like. The names of these maps are known, however, giving us an idea of what they would entail.

List of dev maps:

=Ranked=

Fire Diamond
"Fire Diamond" is a theoretical rank, made up by community members who wanted a rank beyond Diamond. While this idea has turned into something of a joke and never culminated into a real rank, a line of text in Brawlhalla's code references a Fire Diamond Loading Frame. This line of text is the only thing that exists; there is no art for the Loading Frame or reference to Fire Diamond as an actual rank.

It is unknown whether Fire Diamond was actually planned as a real rank (or at least as a Loading Frame), or if this is just leftovers of developers playing into the joke.

Unused Ranked Appearance
Unused assets show an older design for the Ranked banners (that display on the Ranked screen) that ultimately went unused in-game.

These designs were eventually re-used for the game's Steam badges.

=Miscellaneous=

This section is for unused content that does not quite fit in any other section.

Green Team and Yellow Team
When teams are enabled, there are only two possible teams to choose from; Team Red or Team Blue. However, there are voicelines of the announcer stating that either the green team or yellow team has won, indicating that these team colors were planned at one time.